Stories

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Rasa stories are a form of training data used to train the Rasa’s dialogue management models.

A story is a representation of a conversation between a user and an AI assistant, converted into a specific format where user inputs are expressed as corresponding intents (and entities where necessary) while the responses of an assistant are expressed as corresponding action names.

A training example for the Rasa Core dialogue system is called a story. This is a guide to the story data format.

Note: You can also spread your stories across multiple files and specify the folder containing the files for most of the scripts (e.g. training, visualization). The stories will be treated as if they would have been part of one large file.

Format

Here’s an example of a dialogue in the Rasa story format:

## greet + location/price + cuisine + num people    <!-- name of the story - just for debugging -->
* greet
   - action_ask_howcanhelp
* inform{"location": "rome", "price": "cheap"}  <!-- user utterance, in format intent{entities} -->
   - action_on_it
   - action_ask_cuisine
* inform{"cuisine": "spanish"}
   - action_ask_numpeople        <!-- action that the bot should execute -->
* inform{"people": "six"}
   - action_ack_dosearch

What makes up a story?

User Messages

While writing stories, you do not have to deal with the specific contents of the messages that the users send. Instead, you can take advantage of the output from the NLU pipeline, which lets you use just the combination of an intent and entities to refer to all the possible messages the users can send to mean the same thing.

Actions

While writing stories, you will encounter two types of actions: utterances and custom actions. Utterances are hardcoded messages that a bot can respond with. Custom actions, on the other hand, involve custom code being executed.

Events

Events such as setting a slot or activating/deactivating a form have to be explicitly written out as part of the stories. Having to include the events returned by a custom action separately, when that custom action is already part of a story might seem redundant. However, since Rasa cannot determine this fact during training, this step is necessary.

Slot Events

Slot events are written as - slot{"slot_name": "value"}. If this slot is set inside a custom action, it is written on the line immediately following the custom action event. If your custom action resets a slot value to None, the corresponding event for that would be -slot{"slot_name": null}.

Form Events

There are three kinds of events that need to be kept in mind while dealing with forms in stories.

Writing Fewer and Shorter Stories

You can use > checkpoints to modularize and simplify your training data. Checkpoints can be useful, but do not overuse them. Here is an example story file which contains checkpoints:

## first story
* greet
   - action_ask_user_question
> check_asked_question

## user affirms question
> check_asked_question
* affirm
  - action_handle_affirmation
> check_handled_affirmation

## user denies question
> check_asked_question
* deny
  - action_handle_denial
> check_handled_denial

## user leaves
> check_handled_denial
> check_handled_affirmation
* goodbye
  - utter_goodbye

OR Statements

Another way to write shorter stories, or to handle multiple intents the same way, is to use an OR statement. For example, if you ask the user to confirm something, and you want to treat the affirm and thankyou intents in the same way:

## story
...
  - utter_ask_confirm
* affirm OR thankyou
  - action_handle_affirmation

End-to-End Story Evaluation Format

The end-to-end story format is a format that combines both NLU and Core training data into a single file for evaluation.