Slots
These docs are for version 1.x of Rasa Open Source.
Slots
What are slots?
Slots are your bot’s memory. They act as a key-value store which can be used to store information the user provided (e.g their home city) as well as information gathered about the outside world (e.g. the result of a database query).
Most of the time, you want slots to influence how the dialogue progresses. There are different slot types for different behaviors.
For example, if your user has provided their home city, you might have a text slot called home_city. If the user asks for the weather, and you don't know their home city, you will have to ask them for it. A text slot only tells Rasa Core whether the slot has a value. The specific value of a text slot (e.g. Bangalore or New York or Hong Kong) doesn’t make any difference.
If the value itself is important, use a categorical or a bool slot. There are also float, and list slots. If you just want to store some data, but don’t want it to affect the flow of the conversation, use an unfeaturized slot.
How Rasa Uses Slots
The Policy doesn’t have access to the value of your slots. It receives a featurized representation. As mentioned above, for a text slot the value is irrelevant. The policy just sees a 1 or 0 depending on whether it is set.
You should choose your slot types carefully!
How Slots Get Set
You can provide an initial value for a slot in your domain file:
slots:
name:
type: text
initial_value: "human"
You can get the value of a slot using .get_slot() inside actions.py for example:
data = tracker.get_slot("slot-name")
There are multiple ways that slots are set during a conversation:
Slots Set from NLU
If your NLU model picks up an entity, and your domain contains a slot with the same name, the slot will be set automatically. For example:
# story_01
* greet{"name": "Ali"}
- slot{"name": "Ali"}
- utter_greet
Slots Set By Clicking Buttons
You can use buttons as a shortcut. Rasa Core will send messages starting with a / to the RegexInterpreter, which expects NLU input in the same format as in story files, e.g. /intent{entities}. For example, if you let users choose a color by clicking a button, the button payloads might be /choose{"color": "blue"} and /choose{"color": "red"}.
Slots Set by Actions
You can set slots by returning events in custom actions. In this case, your stories need to include the slots.
Slot Types
Text Slot
text
Use For: User preferences where you only care whether or not they’ve been specified.
Example:
slots:
cuisine:
type: text
Boolean Slot
bool
Use For: True or False
Example:
slots:
is_authenticated:
type: bool
Categorical Slot
categorical
Use For: Slots which can take one of N values
Example:
slots:
risk_level:
type: categorical
values:
- low
- medium
- high
Float Slot
float
Use For: Continuous values
Example:
slots:
temperature:
type: float
min_value: -100.0
max_value: 100.0
List Slot
list
Use For: Lists of values
Example:
slots:
shopping_items:
type: list
Unfeaturized Slot
unfeaturized
Use For: Data you want to store which shouldn’t influence the dialogue flow
Example:
slots:
internal_user_id:
type: unfeaturized
Custom Slot Types
In the code below, we define a slot class called NumberOfPeopleSlot.
from rasa.core.slots import Slot
class NumberOfPeopleSlot(Slot):
def feature_dimensionality(self):
return 2
def as_feature(self):
r = [0.0] * self.feature_dimensionality()
if self.value:
if self.value <= 6:
r[0] = 1.0
else:
r[1] = 1.0
return r
Now we also need some training stories, so that Rasa Core can learn from these how to handle the different situations:
# story1
...
* inform{"people": "3"}
- action_book_table
...
# story2
* inform{"people": "9"}
- action_explain_table_limit
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